Finding inspiration in even the most mundane of tasks

Posts Tagged ‘Bug’

Don’t Fall Off the Edge

In Revit on January 31, 2012 at 12:03 pm

One of the great things about Revit is the ability to begin conceptually, and refine the design over time. Walls are a great example of this workflow. When you don’t want to bother with finish materials, a generic single-material wall everywhere will work fine most of the time.

Depending on your office standard, this can create an issue to watch out for. I have always placed dimensions to the face of core (stud, CMU, etc.). If you place a dimension on a single-material wall (even if the location line is set to face of core) and then change the wall to a type that includes a finish material, the dimension will stick with the outer face of the wall, and you will have to adjust it back to the core.

So when starting a new project, there are two options to save the headache of adjusting all these lines later (true, all you have to do is click the little blue dot to toggle the location, but still…). Either begin with walls that have finish, or wait to dimension until after wall types have been decided. I advise the former. If you’ve worked in Revit for any length of time, you know how easy it is to drive the design by using placed dimensions. The old school may throw a fit that “we don’t know what that will be yet” – if that’s the case, then just rename the wall to ‘Generic’.  .-)

Topo in Section Cut – Bug?

In Revit on February 28, 2011 at 8:49 am

My standard when viewing a building section is to view *only* what the section line is cutting through – not the elements beyond. For this reason, after placing the section in plan view, I drag the bounding box line that represents the far clip offset really close (technical term) to the section line. I don’t see a way to set it to a distance of zero, so I just zoom in and eyeball it (technical term that comes from using Revit). The problem this causes is that where the section cuts through a toposurface the cut fill will not display.

When I increased the far clip offset to 1″ the cut pattern became visible. It turns invisible when the far clip offset is set to any value smaller than 0.89″ in fact. This seems to me to be a bug with the toposurface entity, since none of the other cut patterns in the model behave this way – they are consistently visible. Hopefully this tip will save somebody some time. I won’t say how much time it would have saved me because it’s just too darn embarrassing.